Sunday, May 25, 2008

Wheel of Fire, Part 2

Still reading the Burning Wheel PDF. Something I really like: they include rules for creating (called burning in the book) the campaign within the framework of the overall setting. It's a very nice tool and something I wish more systems would do (maybe they do do it but I haven't seen them).

Wheel uses a dice pool system for rolling checks, ie. rolling groups of dice. I'm not that keen on such systems because, as you progress, the amount of dice to roll can become prohibitive. I haven't read far enough (and certainly haven't played it) to see if this becomes an issue or if, down the line, shortcuts emerge to keep the die-rolling in check.

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