Wednesday was game night. Last week the party had rescued a sleeping-beauty style princess from an island (reaching 3rd level in the process). As reward for her rescue, she gave us her keep. This week began with the party teleported to her keep.
First things first: the teleport spell put us up in the air falling towards a trampoline. We had two snap choices: try to avoid the trampoline and hit the floor instead (taking the requisite damage) or fall onto the trampoline. Those of us who opted for the trampoline were bounced into different rooms within the keep (it was a magic trampoline).
Through the whims of chance, my necromancer and the fighter-wizard ended up in the same room. The thief and evoker ended up together. The cleric, barbarian, and monk were all separated into different parts of the keep.
Two half-ogres confronted my part of the group but, thanks to some expert marksmanship by the fighter-wizard and a late save by evoker who, with the thief, found us, we survived. My major contribution was summoning undead to act as fodder. Three demons confronted the cleric and, via some Harm-like special abilities, laid him lo. When we found him, he was almost unconscious. After a long fight, the demons were defeated.
About halfway through, I was ensorcelled. The thief almost died but, in the end, the demons were beaten back. At that point, the barbarian and the monk finally found us to reunite the party proper. We then set off to explore the rest of the keep.
We found a vault and a secret bedroom with a sleeping ogre (ah, love that coup de grĂ¢ce!) and the dead brother of the princess. Next week, we need to finish cleaning out the keep.


